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Devlog 4: Network objects
March 08, 2025
by
NAKANO GAMES
This devlog marks the success of refactoring the object state system. For context, the previous solution was making use of RPC calls to all clients for object instantiation/destruction (not on the net...
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Devlog 3: Inventory/Item System
January 04, 2025
by
NAKANO GAMES
Inventory/Item system was quite interesting to implement. From developing it I learned the many ways synchronization can happen between clients for the map items. For example, to place blocks I can us...
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Devlog 2: Never ending polish
December 31, 2024
by
NAKANO GAMES
Previously I talked about how important the foundation was. At that time, I was quite proud of how it was built. Things were working well and the architecture was fairly decoupled, but after looking t...
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Devlog 1: The foundation
December 28, 2024
by
NAKANO GAMES
1
Nice to see everything working as intended, despite everything being quite barebones. But it really is a good thing as the foundation should be thoroughly ensured that it is of upmost quality before p...
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