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A Multiplayer Game

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Devlog

  • Devlog 4: Network objects
    March 08, 2025 by NAKANO GAMES
    This devlog marks the success of refactoring the object state system. For context, the previous solution was making use of RPC calls to all clients for object instantiation/destruction (not on the net... Continue reading
  • Devlog 3: Inventory/Item System
    January 04, 2025 by NAKANO GAMES
    Inventory/Item system was quite interesting to implement. From developing it I learned the many ways synchronization can happen between clients for the map items. For example, to place blocks I can us... Continue reading
  • Devlog 2: Never ending polish
    December 31, 2024 by NAKANO GAMES
    Previously I talked about how important the foundation was. At that time, I was quite proud of how it was built. Things were working well and the architecture was fairly decoupled, but after looking t... Continue reading
  • Devlog 1: The foundation
    December 28, 2024 by NAKANO GAMES
    1
    Nice to see everything working as intended, despite everything being quite barebones. But it really is a good thing as the foundation should be thoroughly ensured that it is of upmost quality before p... Continue reading
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